Lunacid Weapons
Generated at: 2023-11-09 15:06 UTC/GMT
Name |
Desc |
Element |
Damage |
Speed |
Reach |
Guard |
Backstep |
Thrust |
AXE OF HARMING |
A strange unnerving weapon said to be created by the legendary weaponsmith rat kisser Wambii. Made of strange sinew, it shifts the user's weight to allow great backstepping but lacks in other fields. ‘The Best offense is a great retreat’ - Rat Kisser Wambii. |
Poison |
10 |
67 (0.15) |
6 |
-1900.0% (20.0) |
180 |
70 |
BATTLE AXE |
A sturdy double bladed iron axe. Originally farm tools were repurposed into weapons so that common folk had means of defending themselves from the creatures. Over the ages it has evolved. |
Normal |
20 |
25 (0.4) |
2.4 |
70.0% (0.3) |
70 |
50 |
BLADE OF JUSZTINA |
'A small elegant dagger with inlaid pearl and silver. Used by Queen Jusztina Fanu to withdraw magic power from her foes. ' |
Dark |
20 |
31 (0.32) |
2.2 |
20.0% (0.8) |
0 |
30 |
BLADE OF OPHELIA |
The arming sword of Great knight Ophelia. She defended Lyria from countless fog beasts using this sword and continued service even after losing humanity to vampirism. Withdraws vitaliy from its foes. |
Normal |
32 |
31 (0.32) |
3.75 |
60.0% (0.4) |
65 |
10 |
BLESSED WIND |
A rare sword that uses furious slices of wind to dice enemies, but has no block ability. A true legendary relic from an ancient time. |
Normal |
7 |
100 (0.1) |
4.5 |
0.0% (1.0) |
0 |
0 |
BRITTLE ARMING SWORD |
A mass-produced Knightly Arming sword, based on a sword used by the Knight Ophelia. Extremely sharp but its condition is quite dire. |
Normal |
30 |
33 (0.3) |
3.6 |
50.0% (0.5) |
60 |
5 |
BROKEN HILT |
The broken remains of a hilt. Made of a dark fireproof steel. |
Normal |
3 |
29 (0.35) |
1.4 |
10.0% (0.9) |
60 |
0 |
BROKEN LANCE |
A large spear with a broken tip. Typically used by calvary or knights back when foes were larger and less nimble. |
Normal |
20 |
17 (0.6) |
3.5 |
20.0% (0.8) |
80 |
50 |
CORRUPTED DAGGER |
' An odd curved dagger soaked in blood and covered with a rust like growth. Bound to whoever has touched it so that it comes back to them. Type can be switched by pressing block. Scales with dexterity and does dark damage. ' |
Dark |
6 |
25 (0.4) |
2 |
0.0% (1.0) |
80 |
5 |
CROSSBOW |
A basic ranged weapon. |
Normal |
16 |
11 (0.9) |
60 |
0.0% (1.0) |
0 |
-50 |
CURSED BLADE |
A broken blade from a legendary dark sword. Its power waxes and wanes with the phases of the moon, and on full nights it drains the power of its wielder to resurrect it’s old dead master. |
Dark |
14 |
33 (0.3) |
3 |
40.0% (0.6) |
60 |
10 |
CURSED GREATSWORD |
A massive sword made of a darkened metal with a broken blade. Many strange and conflicting enchantments emanate from within. Sucsarius must have been warped indeed in order to wield this. |
Dark |
100 |
12 (0.8) |
5 |
80.0% (0.2) |
0 |
150 |
DARK GREATSWORD |
A heavy iron greatsword. Imbued with a strange dark energy. |
Dark |
16 |
20 (0.5) |
4.5 |
70.0% (0.3) |
0 |
50 |
DARK RAPIER |
A thin and light piercing sword made of steel. |
Dark |
14 |
42 (0.24) |
3.5 |
60.0% (0.4) |
100 |
70 |
DEATH SCYTHE |
'Back when life was first expelled. A farmer, their flock they held. Clutching life, they did weep so. Death became the end we know. No matter strive or fear or rage. It seeks out, and unlocks life’s cage. While we hate to hear it so, Death has us love the life we know. ' |
Dark/Light |
150 |
22 (0.45) |
7 |
80.0% (0.2) |
0 |
100 |
DEATH |
'Back when life was first expelled. A farmer, their flock they held. Clutching life, they did weep so. Death became the end we know. No matter strive or fear or rage. It seeks out, and unlocks life’s cage. While we hate to hear it so, Death has us love the life we know. ' |
Dark/Light |
0 |
10 (1.0) |
0 |
0.0% (1.0) |
0 |
0 |
DOUBLE CROSSBOW |
'A double arched crossbow capable of firing bolts at faster speeds. ' |
Normal |
22 |
12 (0.8) |
70 |
0.0% (1.0) |
0 |
-70 |
ELFEN BOW |
A wooden longbow made from tightly wound vines. A useful ranged weapon created by the skilled craftsfolk of the Elfen kingdom. |
Normal |
22 |
10 (1.0) |
60 |
0.0% (1.0) |
0 |
-20 |
ELFEN LONGSWORD |
A gold longsword inlaid with silver and sharpened beyond mortal talent. A useful melee weapon created by the skilled craftsfolk of the Elfen kingdom. |
Normal |
20 |
36 (0.28) |
3.7 |
50.0% (0.5) |
70 |
4 |
ELFEN SWORD |
A gold shortsword inlaid with silver and sharpened beyond mortal talent. A useful melee weapon created by the skilled craftsfolk of the Elfen kingdom. |
Normal |
17 |
40 (0.25) |
2.8 |
50.0% (0.5) |
70 |
4 |
FIRE SWORD |
A dark steel sword that emits a blade-like flame. |
Fire |
12 |
33 (0.3) |
3 |
10.0% (0.9) |
60 |
0 |
FISHING SPEAR |
A long spiked harpoon from before the ages of magic. Used by militia to fight huge primordial fog beasts and designed to be either held like a spear or thrown like a javelin. Type can be switched by pressing block. Scales with dexterity. |
Normal |
23 |
22 (0.45) |
5.5 |
0.0% (1.0) |
60 |
60 |
FLAIL |
A nimble weapon designed to be useful against guarded opponents. Has two spiked heads capable of attacking twice in one swing. |
Normal |
10 |
33 (0.3) |
3 |
10.0% (0.9) |
80 |
60 |
GHOST SWORD |
A ghostly sword of ectoplasm |
Light |
20 |
25 (0.4) |
3 |
0.0% (1.0) |
120 |
0 |
GOLDEN KHOPESH |
A long golden sword favored by the Anpu, half-jackal warriors known for their unique talents at embalming. |
Normal |
24 |
33 (0.3) |
3.8 |
60.0% (0.4) |
60 |
8 |
GOLDEN SICKLE |
A curved golden weapon favored by the Anpu, half-jackal warriors known for their unique talents at embalming. |
Normal |
18 |
42 (0.24) |
2.4 |
40.0% (0.6) |
80 |
5 |
HALBERD |
A heavy iron weapon utilizing an axe blade atop a long spear. Though typically used against foes on horseback, knights found their reach a great advantage. |
Normal |
22 |
25 (0.4) |
5 |
30.0% (0.7) |
100 |
5 |
HAMMER OF CRUELTY |
An iron hammer fashioned around the compressed corpses of fallen moon beasts. Cursed with many odd incantations that bind the user to an unknown will. Does split dark and light damage. |
Dark/Light |
75 |
12 (0.8) |
3.8 |
50.0% (0.5) |
10 |
120 |
HERITAGE SWORD |
A steel longsword typically given to the castle guard. Though the castle fell long ago, these swords remain as a testament to the quality of the royal armory and have been passed down for generations. |
Normal |
14 |
33 (0.3) |
3 |
50.0% (0.5) |
60 |
5 |
ICE SICKLE |
A curved icy blade. Imbued with some lost form of ice magic. |
Ice |
8 |
42 (0.24) |
2.3 |
40.0% (0.6) |
80 |
5 |
IRON CLAW |
An iron crossbar fitted with a set of long claws made to rip skin and muscle. |
Normal |
5 |
56 (0.18) |
2.2 |
20.0% (0.8) |
90 |
70 |
IRON CLUB |
A solid iron club. Heavy use over time has sharpened it into a fearsome weapon. |
Normal |
20 |
17 (0.6) |
4.5 |
50.0% (0.5) |
0 |
60 |
IRON TORCH |
A simple torch, but upgraded with iron bands that protect the wielder's hands. |
Fire |
6 |
33 (0.3) |
3 |
40.0% (0.6) |
55 |
15 |
JAILORS CANDLE |
A cursed candle held by Jailors. Some who were subjugated by the Golden Lance found comfort in darkness, so these were created in turn. To be a cruel enlightening of one's confinement. |
Fire |
35 |
17 (0.6) |
60 |
0.0% (1.0) |
0 |
0 |
JOTUNN SLAYER |
A massive obsidian greatsword with a broken blade. Once a sacred relic given only to King Griffith’s elite knights, now a pale shadow of its former glory. The sheer size and weight of it makes it an unsuitable weapon for humans. |
Dark/Fire |
90 |
14 (0.7) |
5 |
60.0% (0.4) |
0 |
120 |
LIMBO |
A result of perfected alchemical processes, a blade held delicately in the twilight of light and dark. Prevents curse and blindness from ailing the user and does both light and dark damage. |
Dark/Light |
40 |
33 (0.3) |
3 |
60.0% (0.4) |
60 |
0 |
LUCID BLADE |
The old one that waits dreaming is awake. Who are these figmeants, spirits of a dream, to resist. None can, and you shall display your power over them. |
Light |
75 |
33 (0.3) |
3.2 |
80.0% (0.2) |
60 |
5 |
LYRIAN GREATSWORD |
A relic of the fallen kingdom Lyria. Imbued with silver moonlight, a blade of superior quality. But as all things Lyrian were banished, their use in battle is shamed. |
Normal |
35 |
24 (0.42) |
4 |
60.0% (0.4) |
80 |
30 |
LYRIAN LONGSWORD |
A relic of the fallen kingdom Lyria. Imbued with silver moonlight, a blade of superior quality. |
Normal |
20 |
22 (0.45) |
3.2 |
55.0% (0.45) |
85 |
20 |
MARAUDER BLACK FLAIL |
A nimble weapon designed to be useful against guarded opponents. Has three spiked heads capable of attaching thrice in one swing. |
Normal |
15 |
33 (0.3) |
3.5 |
10.0% (0.9) |
80 |
75 |
MOONLIGHT |
A lost relic from the Kingdom of Lyria. When the moonfall came, it smothered the very school of magic where this blade was kept. Made of crystal surrounding liquid moonlight, this blade dispels darkness. |
Light |
40 |
20 (0.5) |
4 |
50.0% (0.5) |
80 |
5 |
OBSIDIAN CURSEBRAND |
An obsidian sword that redirects curses to the wielder's blood. Said to be used by ancient necromancers within the deepest depths. Does dark damage. |
Dark |
30 |
25 (0.4) |
4.5 |
50.0% (0.5) |
30 |
35 |
OBSIDIAN POISONGUARD |
An obsidian shield that redirects poison to the wielder’s blood. Typically used in the offhand whilst a sword would be held opposite. Does dark damage. |
Dark |
20 |
22 (0.45) |
2.5 |
70.0% (0.3) |
60 |
50 |
OBSIDIAN SEAL |
A fragile thin blade of obsidian with a strange seal trapped within. Does dark damage. |
Dark |
20 |
40 (0.25) |
2.2 |
20.0% (0.8) |
80 |
2 |
POISON CLAW |
A spiked gauntlet fitted with three extremely sharp claws laced with poison. Rarely seen, as it was most often used by assassins. |
Poison |
13 |
50 (0.2) |
3 |
50.0% (0.5) |
120 |
120 |
PRIVATEER MUSKET |
A peculiar ranged weapon from a lost time. Back when people still braved the corrupted poison sea. Does dark damage. |
Dark |
40 |
6 (1.8) |
90 |
0.0% (1.0) |
0 |
-100 |
RAPIER |
A thin and light piercing sword made of steel. |
Normal |
6 |
40 (0.25) |
3.5 |
50.0% (0.5) |
100 |
60 |
REPLICA SWORD |
An expertly sculpted piece of stone, made to resemble the steel longswords of the castle guard. Not an elegant weapon by any means, but better than nothing. |
Normal |
5 |
25 (0.4) |
3 |
40.0% (0.6) |
60 |
5 |
RITUAL DAGGER |
A strange wicked looking instrument. Seems to not do much damage, as it was intended to make victims suffer by inflicting tiny piercing wounds which got infected from a poison coating the blade. |
Poison |
4 |
50 (0.2) |
2.2 |
20.0% (0.8) |
80 |
2 |
RUSTED SWORD |
A rusted discarded greatsword. The level of rust almost seems unnatural as if the metal itself held strange oils. |
Normal |
8 |
20 (0.5) |
4.5 |
60.0% (0.4) |
0 |
80 |
SAINT ISHII |
A blade from a dead world. A twisted seal wrapped around countless sacrifices. Does split dark and fire damage. |
Dark/Fire |
40 |
29 (0.35) |
3.2 |
60.0% (0.4) |
80 |
50 |
SERPENT FANG |
A mysterious crimson blade that resembles the curved fangs of a serpent. Warm to the touch and very heavy for its size. It leaves a trail of crimson miasma when fully charged and does dark damage. |
Dark |
38 |
25 (0.4) |
3.2 |
40.0% (0.6) |
60 |
80 |
SHADOW BLADE |
A single edged sword with a dark blade. Has an odd enchantment on it that guards the wielder from most status effects whilst also causes blindness. Does dark damage. |
Dark |
37 |
45 (0.22) |
3.7 |
60.0% (0.4) |
100 |
60 |
SHINING BLADE |
A single edged sword with a glistening white blade. A thin resin on the blade greatly emits light. Does light damage. |
Light |
37 |
45 (0.22) |
3.7 |
60.0% (0.4) |
100 |
60 |
SILVER RAPIER |
A thin piercing sword made of the finest silver, no doubt manufactured during the crusades for battle against the undead. |
Light |
14 |
42 (0.24) |
3.5 |
60.0% (0.4) |
120 |
80 |
SKELETON AXE |
A crude yet viscous cudgel made of misshapen sharpened bone. |
Normal |
25 |
22 (0.45) |
4 |
40.0% (0.6) |
40 |
70 |
STEEL CLAW |
A steel crossbar and gauntlet fitting with three long claws. |
Normal |
9 |
56 (0.18) |
2.5 |
40.0% (0.6) |
110 |
80 |
STEEL CLUB |
A sharpened steel club. A dangerous and heavy weapon that reflects the user’s sheer force of will. |
Normal |
35 |
18 (0.55) |
5 |
65.0% (0.35) |
0 |
60 |
STEEL LANCE |
A large spear designed for calvary. Deemed outdated by the surviving kingdoms, yet its reach may prove valuable along with its ability to rend foes by charging the blade into them. |
Normal |
30 |
13 (0.75) |
6 |
40.0% (0.6) |
80 |
120 |
STEEL NEEDLE |
A strangely modified rapier with the guard removed. Though quick and agile, some defence is sacrificed. |
Normal |
11 |
45 (0.22) |
3.5 |
20.0% (0.8) |
100 |
70 |
STEEL SPEAR |
A sharp spear with a steel point. Manufactured en masse during the crusades into the Great Well. |
Normal |
10 |
26 (0.38) |
5 |
20.0% (0.8) |
100 |
5 |
STONE CLUB |
A simple club fashioned from stone. Difficult to handle but a viable option when rudimentary weapons are hard to come by. |
Normal |
8 |
15 (0.65) |
4 |
50.0% (0.5) |
0 |
80 |
SUCSARIAN DAGGER |
'A sharp obsidian knife, held by the accursed followers of Sucsarius. Those who get close enough to see these implements are often doomed. As combat with Sucsarians is shunned almost as much as the Sucsarians themselves. ' |
Dark |
15 |
45 (0.22) |
2 |
30.0% (0.7) |
100 |
5 |
SUCSARIAN SPEAR |
A sharp obsidian spear, held by the accursed followers of Sucsarius. Collectors of curses, for violence and flagellation, Sucsarians became fond of obsidian implements for use in containing such magic. Does dark damage. |
Dark |
24 |
25 (0.4) |
5 |
30.0% (0.7) |
100 |
8 |
THORN |
this is a sword, I dunno man I can't write this right now. :P |
Normal |
10 |
25 (0.4) |
5 |
70.0% (0.3) |
120 |
50 |
TORCH |
Crude Torches like these are common within dark tunnels. It seems for as long as recorded history people have sought to drive away the darkness that surrounds us. |
Fire |
3 |
33 (0.3) |
3 |
20.0% (0.8) |
60 |
10 |
TWISTED STAFF |
A magical staff made from twisted birch that emits white hot fire magic. |
Fire |
24 |
20 (0.5) |
60 |
0.0% (1.0) |
0 |
-50 |
VAMPIRE HUNTER SWORD |
An ancient sword used by a famous vampire hunter. It's blade forms an elegant arc and does light damage. |
Light |
14 |
29 (0.35) |
4 |
50.0% (0.5) |
100 |
60 |
WAND OF POWER |
A strange magical weapon. Made of several wands and holy relics, fused together through genius or madness. Fires a projectile of a random element. |
Random |
32 |
10 (1.0) |
60 |
0.0% (1.0) |
0 |
-50 |
WOLFRAM GREATSWORD |
A massive sword made of a rare metal called tungsten. Very few can swing it effectively, and it’s blade has gone blunt with overuse, But the sheer weight is enough to fell most foes. |
Normal |
30 |
14 (0.7) |
4.8 |
70.0% (0.3) |
0 |
120 |
WOODEN SHIELD |
A typical wooden shield, normally used in the offhand and paired with a sword or thrusting weapon. Provides ample defense if timed well. |
Normal |
10 |
22 (0.45) |
2.5 |
70.0% (0.3) |
60 |
50 |